Nominally a first-person-shooter, Condemned 2 could be more accurately described as a first-person-mystery-survival-horror-homeless-person-beat-em-up-with-occasional-gunplay. Which just goes to show that accurate description acronyms don’t roll off the tongue as easily as FPS.
As former Serial Crimes Unit investigator and now homeless alcoholic Ethan Thomas, you are press-ganged by the SCU into hunting the killer of your former colleague, Malcolm Vanhorn. This generally involves exploring dimly-lit buildings armed only with a torch, and soiling your underwear every time a homeless guy jumps out and proceeds to bludgeon you to death with a rusty pipe, which has much in common with survival horror games such as Resident Evil (replacing ‘homeless guy’ with ‘brain munching zombie’).
Every once in a while, you come across a body or a blood trail that must be examined using your array of forensic gadgetry that includes a UV lamp and a sound spectrometer. Multiple choice questions are asked that must be answered based on your examination of the crime scene. Whilst this occasionally requires more knowledge that can be reasonably expected of a non-CSI addict, this is a surprisingly fun part of the game. Accurate assessments are rewarded with upgrades such as brass knuckles for additional melee damage, or a flak jacket for protection against bullets, though irritatingly there is no opportunity to retry a failed investigation short of restarting the level.
Guns do feature, but ammunition is often limited and soon you’ll have to fall back to Condemned 2‘s main violence dispensing mechanic – melee combat. Melee techniques are now de rigeur in FPS games, usually consisting of a single attack. Condemned 2 however features a complex system involving left or right punches, kicks, blocks, and devastating combos that can be used to stun, knock down or finish off an opponent with a Mortal Kombat-esque fatality. In addition, a wide variety of weapons can be picked up and wielded or thrown, ranging from bricks and baseball bats to more esoteric choices such as prosthetic arms and even toilet seats.
The learning curve is steep and even seasoned gamers may find themselves dying frequently until they become accustomed to the timing necessary to block and counter-attack effectively. There is an unfortunate level of inconsistency in the amount of effort required to down an enemy – some glass-jawed enemies can only take a couple of punches, whilst others seem to shrug off attacks from a sword! Nevertheless, the hand-to-hand combat is visceral and strangely enjoyable, as is the addition of “environmental kills” as quick time events, whereby Ethan can finish off an enemy by throwing them head-first into a television or through a window.
There is a palpable feeling of tension as you explore the urban decay of Ethan’s nameless city, and the game’s developers use every opportunity they can to freak out a player, from having monsters hanging on the ceiling that grab you, to enemies rushing you from behind an unexplored door in a seemingly empty room. This is one of those games where having the lights on could be considered acceptable.
Naturally multi-player gametypes are included, playable online via the PlayStation Network or Xbox Live, and supporting up to eight players. The usual suspects of Deathmatch and Team Deathmatch are present and correct, as well as Bum Rush in which a team of SCU agents have to defend against the Influenced (ie the enraged homeless guys) for as long as possible. The fourth gametype is Crime Scene which again pits the SCU agents against the Influenced. The Influenced have to hide two cases of evidence which the SCU agents must find and scan before their time limit runs out. Unfortunately, latency makes a mockery of the combat system to the point where blocking becomes meaningless and the entire multiplayer aspect feels it’s been crowbarred into a perfectly adequate single-player game.
All in all, this is a highly enjoyable game. Well, assuming one gets used to the combat system, is prepared to forgive the overly cryptic puzzles that crop up every so often, doesn’t mind not being able to jump (which leads to some absurb situations where progress is blocked by a one-foot high cardboard box), and can accept the frankly bonkers SF angle that the game takes in the last few levels. That might sound overly critical, but Condemned 2 could have been a truly excellent game rather than just very good. A word to the wise: the playable demo available on Xbox Live is not a good indication of the game as a whole. Try renting the game first if you weren’t convinced, as it does get a lot better when the investigations kick in.
This review originally appeared in slightly modified form in the Herts & Essex Observer (May, 2008)